Current Vector APOGEE MISSION
Original TTRPGs | Digital Tools | Playable Systems

Our mission: to create bold original games for strange new worlds.

We build worlds worth exploring, systems worth playing, and tabletop experiences that carry players to a whole new level.

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Game LinesCurrent Apogee TitlesChoose a game line, open current files, and jump directly into resources or future support tools.
Sci-Fi Survivalv3

The galaxy is unstable. The jobs are dangerous.

A narrative sci-fi TTRPG about a crew, their fragile ship, risky jobs, debt, reputation, faction pressure, and consequences that carry forward.

Current Corev3
Primary ModeCrew campaign
Core FeelRisk, strain, consequence
School Horror-Comedyv3.1.0

It was supposed to be a normal day at school.

A school-based horror-comedy TTRPG where exhausted educators, staff, and campus employees face literal supernatural threats inside a public high school.

Current Corev3.1.0
Primary ModeOne-shots and campaigns
Core FeelHorror, comedy, investigation
Game PageAwake in the BlackA crew, a ship, a job, and the consequences of pushing too far when stopping is worse.
Awake in the Black crew gathered together in a ship lounge between jobs
Featured Art

Between Jobs, Between Worlds

The crew is the heart of Awake in the Black: talking through the next move, trading jokes, nursing coffee, and facing tomorrow's risks together. Between runs and between worlds, shipboard life is where the setting becomes personal.

01

Build the Crew

Define characters by role, approach, trait, problem, and pressure.

02

Build the Ship

The ship is a shared character, asset, problem, and record of survival.

03

Take the Job

Contracts create pressure, profit, faction exposure, and hard trade-offs.

04

Carry Consequences

Success and failure both reshape the situation and follow the crew forward.

Crew Survival

The table lives through coordinated risk, role tension, and shared survival decisions.

Ship-First Play

The ship takes damage, gains history, strains under pressure, and matters mechanically.

Persistent Consequence

Every job changes reputation, resources, heat, enemies, obligations, or the ship itself.

Start Here

First Session Kit

Start with the Player Handbook, use the Crew Creation Guide to define the table’s shared identity, then keep the Core Rulebook close once the job goes sideways.

Public Google Drive files open in a new tab.
Awake in the Black crew in a high-pressure shipboard combat action scene
When It Goes Loud

Hold the Line

Not every job stays manageable. When the hull shakes, alarms hit, and the corridor turns into a kill zone, the crew survives by discipline, grit, and covering each other under pressure.

Shipboard Details

Tools of the Trade

Selected visual details from the void: survival gear, cockpit comforts, and the equipment that stays close when things go wrong.

Awake FilesAwake in the Black ResourcesCore book, player handbook, crew guide, sheets, and supporting files for table setup.
Awake AI ToolsAwake in the Black AI-Assisted ToolsFuture public GPT-linked utilities for crew setup, ship creation, contracts, NPCs, and table prep.
Game PageCultists & ClassroomsEducators as unlikely heroes, school supplies as survival tools, and literal monsters loose on campus.
Cultists & Classrooms teacher heroes fighting off zombies on campus
Featured Art

Faculty on the Front Line

When the hallways collapse into chaos, teachers and staff become the campus response team—protecting students, improvising under pressure, and pushing back against the monsters loose on school grounds.

01

Read Player Materials

Start with the Player Handbook or the core rulebook.

02

Create Staff

Build a campus employee using Personas, roles, and attributes.

03

Set the Bell

Use Session Zero: Before the First Bell to define tone and boundaries.

04

Survive Campus

Investigate, improvise, protect students, and stop the ritual.

School Horror-Comedy

Familiar routines collide with supernatural danger, broken systems, and educator absurdity.

Educators as Heroes

Teachers and staff solve impossible problems with exhausted competence and improvised tools.

Concrete Mystery

Zombies are zombies. Demons are demons. Clues should produce action, not confusion.

Campus Artifacts

Objects from the District

Ordinary school objects become clues, survival tools, and recurring symbols inside the nightmare.

Start Here

First Session Kit

Begin with the Player Handbook, print a character sheet, and keep the core rulebook close once the campus starts going sideways.

Public Google Drive files open in a new tab.
C&C FilesCultists & Classrooms ResourcesCore book, player handbook, character sheet, and table materials for getting a school horror-comedy session running.
C&C AI ToolsCultists & Classrooms AI-Assisted ToolsFuture public GPT-linked utilities for Personas, district events, hazards, recovery tables, and table preparation.
Future StorefrontStoreFuture commercial releases are planned through DriveThruRPG. Current files remain available in each game section.

The Apogee Games store is not active yet. Future commercial releases are planned through DriveThruRPG.

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Store Status
Current SalesNot Active
Current AccessFree Game Sections
Future StorefrontDriveThruRPG
Payment BackendNot Hosted Here
PublisherAbout Apogee GamesThe publisher story and design purpose behind Apogee Games.
Publisher

About Apogee Games

Apogee Games is an independent tabletop roleplaying publisher created by Brandon Sligh.

Its games are built around focused premises, readable rules, strong table procedures, and digital tools that help groups get playing faster.

The goal is to make games that know exactly what they are, support the people running them, and create memorable sessions through pressure, consequence, and player choice.

ContactContactQuestions, feedback, public contact, and newsletter options will live here when enabled.
Contact

Contact

Questions, playtest feedback, support requests, and future newsletter links will be handled here once public contact is enabled.

Current Contact Status

Public contact link coming soon.

ChangelogLatest UpdatesVersion and site development notes for the Apogee Games web hub.

Collapse State Indicator Pass

Added styled state indicators to the Collapse/Expand All controls so visitors can see whether the related sections are expanded, collapsed, or partially open.

Default Collapse and Toggle Controls

Kept Game Lines and Publisher expanded by default while leaving the remaining main sections collapsed, and replaced the View AI Tools buttons with Collapse/Expand All controls for cleaner navigation.

Full Section Collapse System

Extended the collapsible interface to the primary page sections and game-level subsections, including Current Titles, Awake in the Black, Cultists & Classrooms, Publisher, Contact, resource lists, and AI-assisted tool lists.

Collapsible Utility Sections

Made Store, Legal, and Changelog collapsible and collapsed by default, adding styled disclosure controls that fit the Apogee interface language while reducing scroll length for visitors.

Awake Support Art Swap

Replaced the secondary Awake in the Black support collage with a new shipboard action scene, giving the section a stronger contrast between crew downtime at the top and high-pressure action further down the page.

Awake Hero Art Tone Update

Replaced the Awake featured team action shot with a crew lounge scene that better emphasizes the human side of the game: shipboard life, camaraderie, and the lived-in texture of a crew trying to survive one more job.

Awake Hero Art Swap

Replaced the top Awake in the Black featured collage with a stronger single team action shot to give the section a more immediate, high-pressure first impression while keeping the supporting Awake artwork intact.

Awake Art Integration Pass

Integrated selected Awake in the Black artwork into the page, adding a featured crew collage, a shipboard work panel, and a curated set of void-life spot illustrations so the Awake section now presents its identity with the same level of visual support as Cultists & Classrooms.

Awake Public Link Update

Updated the Awake in the Black Core Rulebook link and added public links for the Player Handbook and Crew Creation Guide. Updated the Awake Start Here flow and resource list to make these current player-facing files easier to find.

Art Integration and Publishing-Readiness Pass

Integrated selected Cultists & Classrooms artwork into the game section, added featured art and district artifact panels, created Start Here onboarding callouts for both games, added social preview metadata and preview asset support, labeled external file links more clearly, and expanded the package with the new bundled site artwork.

Hero Supporting Line Update

Updated the homepage supporting mission line to describe tabletop experiences that carry players to a whole new level.

Visual Flare and World Transition Pass

Added the scroll-activated mission trajectory, sticky section indicator, transmission-lock entry animation, game logo reveal treatment, Awake starfield parallax, Cultists & Classrooms containment-breach edges, C&C faculty stamp styling, stronger button micro-interactions, improved coming-soon treatment, status ribbons, and the Launch Console hero readout.

Hero Mission Copy Pass

Replaced the prior designer-facing homepage tagline and brief with a clearer public-facing mission statement: bold original games for strange new worlds, with worlds worth exploring and systems worth playing.

Card Action Alignment Pass

Standardized resource, game, and AI tool card layouts so Open File, Coming Soon, GPT Link Coming Soon, Resources, and Details buttons align cleanly regardless of description or metadata length.

Public Link Integration Pass

Added public Google Drive links for the provided Awake in the Black and Cultists & Classrooms rulebooks, sheets, and current PDF resources. Digital sheets and game-specific GPTs remain clearly marked as coming soon.

Readability and Descriptive Text Pass

Increased the size and visual weight of game taglines, section descriptions, game-card summaries, resource descriptions, and AI tool descriptions for better denotation, attention, and readability.

Brand Typography Alignment

Aligned headings, subheadings, labels, game cards, resource cards, AI tool cards, and modal titles with their associated brand identity: Apogee uses a Radley-style serif, Awake in the Black uses a Montserrat-style sci-fi sans, and Cultists & Classrooms uses Graduate-style school lettering.

First Production Refactor

Externalized CSS, JavaScript, logos, favicons, and site assets into a cleaner package structure. Preserved the approved layout, game-specific resource organization, embedded section flow, and single-page publisher hub behavior.

Header and Publisher Section Order Pass

Removed the header version label and menu button, enlarged the Apogee Games header wordmark to align with the icon, and reorganized the post-store sections into Publisher, Contact, Legal, and Changelog order.

Game Section Layout and Copy Pass

Increased the Apogee glow intensity, restored the game-section banner layout, updated game and resource copy to speak directly to players, and kept the Awake transition as a clean black starfield.

Awake Atmosphere Cleanup

Removed the blue and gold glow from the Awake in the Black transition so the section resolves into a cleaner black starfield before shifting into the Cultists & Classrooms crimson atmosphere.

Background Reversion Pass

Restored the v0.1.5 scroll-background atmosphere while preserving the v0.1.6 typography and layout updates.

Typography, Game Header, and Atmosphere Pass

Increased secondary label visibility, switched body text to a console-style face, aligned heading fonts by brand and game line, removed the publisher roadmap placeholder, and made the Apogee-to-Awake transition more dramatic.

Public Resource and AI Tool Cleanup

Removed proprietary GM instruction files, relocated game tools into their relevant game sections, balanced game logo sizing, and simplified the About section around the publisher story.

Embedded Logo Reliability Pass

Embedded optimized logo and favicon assets directly into the single index page so brand marks render reliably in standalone preview and hosted use.

Game-Section Resource Reorganization

Moved resources under their relevant game sections, replaced CSS logo approximations with optimized image assets, added favicon support, and kept the single-page structure.

Atmospheric Scroll Pass

Added smooth background transitions across Apogee, Awake, Cultists, and publisher support sections.

Logo Visibility Pass

Improved the Apogee Games logo treatment and dark-background contrast.

Static MVP Created

Built the first single-page publisher hub with games, resources, tools, store placeholder, updates, about, legal, and contact sections.